Horseman's Hand, card game in North to Hollow Grove.
Welcome to another issue of 'The Blog'. We will be featuring another Blog/Q&A in the coming days to make up for the lack of a blog last week! We've been busy at work with the Demo having been released last week. We've received some great feedback and we appreciate all of our followers' support.This week's blog focuses on the day-to-day processes that keep everyone on the team so busy. While an indie game may seem to be easier to develop and less time consuming, that really isn't the case. It all comes down to quality management.
It's not particularly hard to develop a video game. If you're decent at math, have some knowledge in coding, and are able to draw up a few graphics, then you're already ahead of of the curve. Set a few objectives for the player to strive to complete and you have a functional prototype already. But what is it that makes a game actually fun? What separates the game you see getting scores of 3 or 4 out of 10 from a masterpiece that receives 9s and 10s? Quality.
The day to day routine here at Glitch Studios really revolves around using our time wisely. Having many moving parts such as developing the game, marketing it, reaching out to everyone on the team to make sure everyone is on the same page, etc, can be tough at times. Being an indie development team has the additional obstacle of our day-to-day professions. Most, if not all, of the members on the team are working 40 hours a week in addition to numerous other hours on North to Hollow Grove. The great thing is that we all really care about delivering a quality product, and none of us are settling for less than our best.
See you in a few days!