Some things are more important than your ego! How about you start making promises to people who are still alive? People who care about you.
We at Glitch apologize for the lack of blogs in the last few weeks! We've been hard at developing the game as we have a promise to uphold - that promise of course being in the form of a playable demo coming at you guys October, 31st (Halloween) at Midnight! We hope you're all excited - we know we are.
I'd like to dedicate this blog to our stunning cast. No, no - not us developers. I mean, we're cool and all (at least we'd like to believe so in some capacity), but the real stars of the show are our characters. Ned, Kitt, Katerina. Sorry to name drop, but you'll become acquainted with them in a few weeks. These beings - these characters, are simply projections of a thought. Their appearance, personalities, and quirks; each of these attributes represent something different - perhaps projections of some of my own quirks and shortcomings as well as strengths and attractive qualities that I possess. Developing characters is difficult in that each has to be unique and bring something different to the table.
CLOUD STRIFE, FINAL FANTASY VII
Let's pick on some popular characters, okay? One of the most popular characters, perhaps ever, is Cloud from Final Fantasy VII. Cold. Cunning. Heavy. He may have had one of the coolest and most relaxed personalities among all video game characters which makes us love him so much. But, let's think for a second. What if ALL of the characters in Final Fantasy VII had the same personality as Cloud? Barrett and his amusing straight-forwardness, Aerith being charmingly sweet, Cid being, well Cid, and Tifa being caring yet tough. What if all of their qualities were stripped and they were all Cloud copies? Even if they kept their unique looks, would they really have had the same impact on us? The cast of of Final Fantasy VII is so memorable because of their diversity and their individual qualities. Sure, they ultimately have the same goal - saving the world, but once the credits roll and they each head home, their lives become vastly different.
JACK SPARROW, PIRATES OF THE CARIBBEAN
(Walt Disney Pictures, 2003, 2006, 2007, 2011)
Let's pick on a character from a movie now. Captain Jack Sparrow. We love him because he is so, well, honest, in his motives and his character. He is a drunkard, a fiend of sorts, but he is passionate about being a pirate and his mission to be the best Captain in town. And, frankly, he doesn't care what anyone thinks. But, again, what if his supporting cast of characters had the same personality attributes as Cap'n Jack? What if every character strung their words together in a strange yet magnificent slur of art as they wobbled from port to port looking for rum (almost like a modern day Hollywood Blvd)? The movie would be too redundant, wouldn't it? Captain Jack just wouldn't seem unique anymore. This is why people, critics and simple movie enthusiasts alike, hate copy-cats. We all want to experience something new and have that broad sense of diversity - we want a blend of characters rather than just one copy and pasted clone used over and over.
Perhaps the hardest aspect of developing North to Hollow Grove is making sure that the player becomes connected with the characters. Not just the main characters either, but the ones that you may only meet, well, once. The poor man outside of the Inn who wants a gold piece so he can feed his family. Or maybe he's going to buy some ale with it. Should you spare him some change? What about the strange man who seems to be up to no good? Is he really peculiar because he wants to terrorize innocent people? Or maybe he's running from un-just persecution? These are the decisions you have to make. And the great thing? They are up to you.
Decide which characteristics are important to you October 31st at Midnight. Until next week!